Table of Contents
Overview
Mundo IEL is a virtual reality and mobile application created to simulate educational environments for classes and lectures. It blends 3D modeling with dynamic asset delivery to address the constraints of mobile distribution.
👨💻 Role
3D Generalist & Unity Developer
❓ Problem
- Difficulty delivering large 3D assets through mobile stores due to size limits.
- Need for real-time collaboration on 3D models by remote teams.
🎯 Goal
- Create immersive virtual spaces for educational purposes.
- Enable modular content delivery via downloadable asset bundles.
- Facilitate collaborative modeling workflows using VR tools.
✨ Solution
Modeling Pipeline
- Created environments using Blender and Gravity Sketch.
- Focused on modularity for efficient reuse of assets across scenes.
Content Delivery Strategy
- Implemented Unity asset bundles to support dynamic content downloads.
- Reduced initial app size to meet mobile app store requirements.
Collaboration Features
- Used virtual reality tools for real-time modeling feedback.
- Enabled remote team interactions within the modeling process.
⚙️ Challenges and Learnings
- Integrating asset bundles without bloating runtime logic was a major hurdle.
- VR modeling tools greatly enhanced design communication among remote contributors.
- Mobile optimization strategies were essential to app store approval.
✨ Final Thoughts
- This project was an important milestone in blending education, mobility, and immersive technology.
- The use of asset bundles and VR proved scalable and effective for similar projects moving forward.