IFCE-HUAWEI

VR, Photogrammetry, Multiplayer, Unreal Engine, Unity, Blender

IFCE-HUAWEI

A VR training environment built with photogrammetry, LIDAR, and multiplayer capabilities to simulate realistic educational scenarios.

Table of Contents

  1. Overview
  2. Role
  3. Problem
  4. Goal
  5. Solution
  6. Challenges and Learnings
  7. Final Thoughts

Overview

IFCE-HUAWEI is a comprehensive virtual reality simulation designed for training and education. It integrates real-world scanned environments with multiplayer features to create a collaborative, immersive learning platform.


👨‍💼 Role

3D Environment Artist & Network Developer


❓ Problem

  1. Required high-fidelity environments for immersive training.
  2. Needed real-time interaction among multiple users.

🎯 Goal

  1. Recreate educational environments using LIDAR and photogrammetry.
  2. Enable multi-user VR interaction with smooth synchronization.

✨ Solution

Environment Creation

Multiplayer Implementation

Real-World Accuracy

Flowchart of Capture-to-VR Process

Click here to zoom

This flowchart outlines the complete workflow from classroom scanning with DSLR/LIDAR to multiplayer VR deployment, highlighting the integration of real-world objects, spatial accuracy, and networked interaction.

This flowchart outlines the complete workflow from classroom scanning with DSLR/LIDAR to multiplayer VR deployment, highlighting the integration of real-world objects, spatial accuracy, and networked interaction.


⚙️ Challenges and Learnings


✨ Final Thoughts

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